The Kling VIDEO 2.6 Motion Control feature enables precise control of character actions and expressions from a reference image. In Image-to-Video generation, you can select one character and apply custom motions using a video reference, or you can choose a motion from the library. The generated video will deliver character performance with precise control over actions and expressions.
Motion Reference

Image Reference

Output

Motion Reference

Image Reference

Output

Motion Reference

Image Reference

Output

Motion Reference

Image Reference

Output

Motion Reference

Image Reference

Output

Motion Reference

Image Reference

Output

Motion Reference

Image Reference

Output

Motion Reference

Image Reference

Output

Motion Reference

Image Reference

Output

Prompt: A girl wearing a white tank top and a denim skirt.
Motion Reference

Image Reference

Output

Prompt: A corgi runs in, circling around a girl's feet.
Match the character's full-body/half-body in the image reference with the full-body/half-body in the motion reference.
Use a motion reference that features a wide range of motion, moderate speed, and minimal displacement.
For large motions reference, ensure there is enough space in the image reference for the character to move freely.








1.By default, the video will be generated through "Character Orientation Matches Video", and the character's movements, expressions, camera movements, and orientation will follow the motion reference. Other details can be controlled via prompts.
2.When you choose "Character Orientation Matches Image" to match the character orientation with the image reference, the character's movements and expressions will follow the motion reference, and the orientation will align with the character orientation in the reference image. Camera movements and other elements can be customised through prompts.
Zoom In

Zoom Out

Camera Up

Camera Down

Fixed Position

1. The pricing is based on seconds, with video duration rounded to the nearest whole second.
2. For example, if the user generates a 3.4s standard video, the pricing will be calculated as 3s x 1 credit/s = 3 credits.
3. For example, if the user generates a 3.6s professional video, the pricing will be calculated as 4s x 2 credits/s = 8 credits.